- CHEETAH 3D 7.3.3 MAC OS
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- CHEETAH 3D 7.3.3 MAC
- CHEETAH 3D 7.3.3 WINDOWS
I only have version 4 (couldn't justify the expense of upgrading) which is over five years old, and holds up well against anything on the Mac and is easier to use.
CHEETAH 3D 7.3.3 WINDOWS
It's easy to hate 3DS Max because it's really expensive and Windows only, but there's a reason why it is gaining market share all the time despite having been the only major package to increase its price in the last five years. The only really annoying flaws in Max's UI come from (a) clutter - it has ridiculous amounts of functionality and it shows (b) the weird dichotomy between "creating" and "editing" an object (so if you create a cube, you use one panel to set its properties, but once you have "finished" creating it you need to use the modify panel to change the same parameters. All the standard Mac keyboard equivalents work (cut, copy, paste, etc.). You can group/ungroup just like in any 2d drawing program. If you select two objects and drag them, they both drag. You don't create a unit cube and then deform it to get what you wanted in the first place (which is how it works in every other 3d package). to make a cube, you select the cube tool and then draw it in place. Poor NURBS support is just painful.Ĭlick to expand.If you used 3DS Max for about five minutes you'd quickly form the same opinion. Box modeling + subdiv is generally more useful than good NURBS support. If you're new to 3D, I'd recommend Cheetah 3D simply because the community is way more active.īased on the reviews I've found of Pixels 3D, it's a much "clunkier" program than Cheetah 3D, and its NURBS support is pretty poor. If you need volumetrics, particles, or NURBS, Cheetah 3D doesn't have them and they aren't coming soon as far as I know. so (assuming I'm right) you'll need to write your own exporter using Tcl or C/C++. If you want to produce 3D models / animations for real-time applications, Pixels 3D seems to lack the ability to export to any useful file formats. That's slower even than Silo -) I expect that Cheetah 3D will overtake Pixels 3D in most important respects (no we do not need NURBS support ) within a year or two. 5.5 came out over a year ago and 5.6 is in beta. (NURBS have a horrible learning curve.)įinally, Pixels 3D seems to be pretty slow to add new features. Again, this is reflected by the gallery images which show either pathetically simple models or very sophisticated NURBS models with nothing in-between. the rotate, scale, and translate tools are separate - how very 1998 ) and a bunch of old world functionality (NURBS and metaballs rather than subdiv). It's also saddled with a fairly "old school" UI (e.g.
CHEETAH 3D 7.3.3 MAC OS
In broad strokes, Pixels 3D is a much more mature product (version 4.x ran on Mac OS 9) and has the extra functionality (e.g. C3D has better examples out there and has only had bones and IK for a few months. expression-based) animations I could find in the gallery and one was mediocre and the other sucked. I'll take another wild guess and suggest that the IK / animation tools suck because there are only two character (vs. I just say this because one of 5.5's major new features was "stability" and the demo copy I downloaded crashed when I tried to run it from the disk image (rather than produce a sensible error message OR, better yet, not crash). I'm going to take a wild guess and suggest that Cheetah 3D is more stable than Pixels 3D. Cheetah 3D's UI is very good, almost great - and more modern than Pixels 3D's (see below).
CHEETAH 3D 7.3.3 DOWNLOAD
Because you can't just can't download Pixels 3D and play with it (you need a demo license) I can only judge its UI from the manuals, and it seems very decent.
CHEETAH 3D 7.3.3 FREE
so I looked it up.īoth offer free demos, so I'd try them out for myself rather than take anyone else's word.